The games industry has been waiting for virtual reality to explode and finally make it to the mainstream for five years. The release of the Oculus Quest last year, plus the recent launch of Half-Life: ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the clever design of Red Matter 2’s ‘grabber tools’ and the many ways that they contribute to immersion.
Speaking of commonly used items… it’s time to talk about guns. There’s plenty of shooting in Alyx, so Valve spent lots of time building detailed and interactive weapons. Again, shooting and reloading ...