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DND rules we should all stop using in combat
Remove rolling initiative each turn; let players decide the order to shake up combat flow. Help actions in combat imbalance player advantage; reserve for non-combat situations. Simplify cover rules to ...
“As we reviewed every aspect of the game, we were always looking for several things,” Crawford told ComicBook. “One, could we make it more fun? Which often means if a thing bogs play down, we’d look ...
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