Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
2. Immersive visual simulation learning: This model takes trends of visual worlds, the Internet of Things and gamification, and imagines students entering a world based on simulation in which they’re ...
When students are engaged and inspired, they excel academically. Regrettably, schools all around the country are facing a student motivation and engagement crisis of epic proportions. Student ...
There are more than 300,000 job openings in the cybersecurity industry nationwide right now, and more than 10,000 openings in Colorado alone. This is one reason why Circadence, a Boulder-based firm ...
JEOPARDY!®, Wheel of Fortune® and trivia may sound more like activities for a game night with friends than a government training program. And that’s exactly the point. Government agencies are turning ...
Work isn’t all about fun and games, but QuizUp is trying as hard as it can to change that. The popular and frustratingly addictive trivia game is announcing a new initiative today to change corporate ...
Students don’t have to be video game fanatics to appreciate a gamified classroom lesson. When teachers turn a lesson or tough-to-teach concept into a motivational gamed or use a fun competition to ...
While some of its early hype has died down, the concept of gamification — rewarding mundane tasks by turning them into games — has not only survived, but thoroughly wedged itself into society. It’s ...
Opinions expressed by Entrepreneur contributors are their own. Gamification is turning a task into a game in order to motivate yourself to do it. The beauty of gamification is that the difficulty of a ...
Combining games with employee training is becoming increasingly popular. Studies show how games can help improve employee entertainment, health, motivation and learning and create a better workplace ...
Gamification is moving from simple novelty to a valid pedagogical approach that can deliver powerful learning experiences in higher education and K-12 classrooms alike—and this growth has led to ...