The lab, currently in the planning and procurement phase, will be located on the third floor of the CAPPA building. It is ...
Editor’s note: WRAL TechWire’s weekly Deep Dive feature this week focuses on a newly announced partnership between Epic Games and Autodesk aiming to make project designs more immersive. CARY – Epic ...
Spatial computing is expanding from visualization to intelligent systems through AI, IoT, 5G, and cloud convergence. Key opportunities include enhanced real-time decision-making and automation in ...
PASADENA, Calif.--(BUSINESS WIRE)--Virtualitics, Inc., a leading software company specializing in machine learning, advanced data analytics and visualization, has announced a new release for its ...
AUSTIN, Texas & EL SEGUNDO, Calif.--(BUSINESS WIRE)--Slingshot Aerospace, Inc., a leader in situational awareness technology, announced today that it has received $2 million to develop the Slingshot ...
Accenture has announced that it will acquire Mackevision, a German-based 3-D enabled and immersive content producer, expanding Accenture Interactive’s visualization capabilities, according to a ...
Newly developed immersive geographic visualization tool is the first of its kind to use audio and visual animations and an underwater perspective. This enables people to assess the aesthetic aspects ...
The idea of using virtual reality in manufacturing processes is not new. Its value has been proven by designers, engineers and service technicians over more than two decades. Immersive environments ...
Ball State’s IDIA Lab and Mechdyne have partnered to offer immersive 3D learning experiences built for getReal3D-enabled systems.
The field of semantic representation and interaction in virtual environments is rapidly evolving, driven by advancements in technology and user interface design. This area focuses on how information ...
Forward-thinking architectural firms, infrastructure consultancies, and interior design businesses are increasingly leaning on real-time architectural visualization to explore, evaluate, and present ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...