[Photo: FTIC] Some of the biggest uncanny valley problems we have with making 3D-models (i.e. video games and CGI movies) involve fine detail and making moving characters not look like marionette ...
Three-dimensional modeling used to be hard. It used to require something at least as big as the Xbox Kinect to get really high-quality scans, and you needed high-powered laser sensor systems. Now all ...
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