San Leandro, Calif. July 5, 2007 - PhaseSpace, the price and performance leader in optical motion capture systems and technology, has joined the Unreal® Engine Integrated Partners Program (IPP).
Jake is a writer from the United Kingdom. With a focus on first-person shooters, RPGs, and achievement hunting, writing about the gaming industry comes naturally and is a real point of pride. Outside ...
SEOUL, South Korea--(BUSINESS WIRE)--Spaceblock Co., Ltd. (“Spaceblock”), a pioneering Seoul-based startup specializing in the virtual game and performance content development, has announced the ...
It's pretty incredible what today's smartphones can do, even if we mostly use them to upload lunch and dinner photos to Facebook. They can do so much more, though. For example, Epic Games just ...
Animcraft 5.5 refines mocap stability, upgrades ribbons, rebuilds UE previews, and expands MetaHuman editing tools.
SAN DIEGO, Calif.—In a move that could make virtual reality and virtual production techniques available to a much wider group of creators, Sony Electronics Inc. has launched a mobile motion capture ...
Epic Games has released a new app for iOS that can be used to capture and stream high-quality facial animations in real-time from your iPhone directly onto characters in Unreal Engine. The Live Link ...
Unreal Engine developer Epic Games has released Live Link Face, an iPhone app that uses the front-facing 3D sensors in the phone to do live motion capture for facial animations in 3D projects like ...
Epic has explored inexpensive forms of motion capture for Unreal Engine before, including using an iPhone’s TrueDepth camera to build a depth map of a face, but being able to use a webcam you already ...
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