The Khronos group has released versions 4.0 and 3.3 of the OpenGL spec, the latest version of the cross-platform, royalty-free 2D and 3D graphics API used on all major desktop operating systems, ...
When a new OpenGL specification has been released, its merely the standardization of OpenGL extensions that have been around for a long time. Implicitly stating OpenGL is always behind Direct3D in ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX ...
Good news for AMD users who have been waiting for OpenGL 4.1 support within Windows and Linux. AMD has just announced wide-ranging support for OpenGL 4.1 for Windows 7, Vista, XP and Linux across ...
With one of the world's biggest game developers announcing its plans to go cross-platform earlier this week, now might be an opportune moment to introduce a new version of the most popular ...
You know one reason the PC platform doesn’t match the Mac for gaming (tongue in cheek) is its slavish devotion to DirectX 11, but perhaps this will change now Open GL has been updated to become a much ...
Coinciding with SIGGRAPH 2011, the Khronos Group has released OpenGL 4.2, outlined exciting changes for WebCL, and detailed a new sensor processing API called StreamInput. OpenGL 4.2, which comes ...
At Siggraph 2014, the Khronos Group has announced both OpenGL 4.5 and, more excitingly, the Next Generation OpenGL Initiative. OpenGL 4.5, except for some new Direct3D 11 emulation features for easier ...
The Khronos Group today announced the final specifications for the latest OpenGL release. Version 4.1 of the open graphics spec looks to be aimed at moving ahead of its main competitor, DirectX 11.
The Knronos Group released its latest OpenGL 4.1 specification today at the SIGGRAPH conference, introducing tighter integration with mobile OpenGL ES and OpenCL APIs and expanding its core ...