Instead of handing off fixed screens, designers will need to create constraints, safety rails, and evaluation criteria that guide how these model-driven interfaces behave. It's that time of year.
UI/UX is no longer defined by visual appeal or experiential qualities alone. It has matured into a systems discipline.
UI/UX is no longer about making things look good; it’s about making systems understandable, ethical and humane. UX used to be treated as a layer applied after other decisions were made. Now, it shapes ...
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