Arielle is a freelance writer for Siliconera, but has served as the Senior News Editor at Kingdom Hearts Insider for over a decade and currently freelances for Nova Crystallis. Has a knack for playing ...
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
Unity has announced some key changes to its widely panned Runtime Fee policy, which spawned both derision and confusion from developers and the gaming community at large when it was unveiled earlier ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
The moment is finally here. After promising a windback of their unpopular planned fee restructuring back on September 18 here, and co-founder David Helgason promising as much in his “We fucked up” ...
The makers of Unity, one of the most popular video game engines, announced a new “Unity Runtime Fee” that is set to take effect next year. Game developers aren’t taking kindly to the announcement as ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results