Roblox users who are subscribers of the company's upper-tier premium plans will be able to create and sell 3D goods along with the more conventional 2D assets that they were previously only allowed to ...
The gaming industry has experienced unprecedented growth, with revenues projected to reach $321 billion by 2026. This surge is largely driven by the expansion of virtual economies, where digital goods ...
Part II – User-Generated Content and In-Game Payment Models As in-game economies evolve, the complexity surrounding virtual goods and services, content creation, and payment structures deepens. As ...
Over the last six months, the convergence of artificial intelligence, gaming, and the metaverse has produced a flood of innovation that is redefining brand engagement and generating a new surge of ...
The Wall Street Journal's Sarah E. Needleman explains how the the mobile video game industry makes billions by perfecting the art of selling "virtual goods" for as little as 99 cents.