Nvidia has quietly retired 32-bit PhysX support on RTX 50 series GPUs — a game-specific graphics technology that was advertised heavily during the 2000s and early 2010s. Nvidia confirmed the ...
NVIDIA's latest cards no longer support 32-bit PhysX, impacting game preservation. The removal affects games with 32-bit PhysX, using CPU instead, impacting visual quality. Future options may include ...
I did not expect to be talking about PhysX in 2025. The technology came out when I was still in school and today I'm at an age where buying a motor vehicle could be described as a midlife crisis. No, ...
Every so often, someone on the 'Net stumbles across something noteworthy, but the news doesn't spread until weeks or maybe even months later. That's what's happened over at NGOHQ, where forum reader ...
In late June, I published the first-look we’ve had at PhysX since the acquisition by NVIDIA. Though I didn’t know it at the time, it was the first part of the series, with three parts likely to be in ...
Mirror's Edge is a game that is getting a lot of attention behind the scenes and internally as the next big game to really take advantage of the latest PC technology. It is a first person ...
Rich was the editorial lead for CNET's Home and Wellness sections, based in Louisville, Kentucky. Before moving to Louisville in 2013, Rich ran CNET's desktop computer review section for 10 years in ...
On Thursday, the same day that AMD unveiled - early - its 4800 series of cards (because some etailers were already selling the card), NVIDIA decided it just had to unveil its own new card, as well as ...
With nVidia's Quad SLI and now real world physics starting to make a real appearance at the retail consumer level, it is a very happening month for those people who want to have the ultimate PC gaming ...
AxonVR, the company currently working on a full-body haptic solution for VR, are on their way to bringing their technology to an ever-widening audience. Announced today via an official NVIDIA blogpost ...
I have to be honest here, all respect to the PhysX team for making this happen. NVIDIA has created three sets of circumstances on how you can choose to use your PhysX setup from within the PhysX ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results