Explore how neural shading is transforming real-time rendering by integrating AI models into graphics pipelines for enhanced visual fidelity and performance. Neural shading is emerging as a ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
I am longing for a texture address mode akin to OpenGL's CLAMP_TO_BORDER in SDL_Render. The big graphics APIs (OpenGL, D3D11 and 12, Vulkan, Metal as of macOS 12 and iOS 14) all support this and I was ...
Now more than ever, the best graphics cards aren’t defined by their raw performance alone — they’re defined by their features. Nvidia has set the stage with DLSS, which now encompasses upscaling, ...
Abstract: Current Virtual Reality (VR) environments lack the haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface.
The Extended Reality Technology Center introduces RePOSE, "A Novel Iterative Refinement Approach for 6D Object Pose Estimation," a new method of 6D pose estimation. To explain what 6D object pose ...