Morning Overview on MSN
Vibe coding’s downsides are piling up, especially for open-source projects
A growing body of academic research warns that AI-assisted “vibe coding,” where language models assemble software from ...
LinearGame is an AI-native game company based in Singapore and San Francisco. Its flagship platform, Yoroll, focuses on “video-native games.” By connecting generative video, interactive systems, state ...
Despite its slow start, Crimson Desert is a brilliant mashup of open-world and action-RPG systems that honors the genre's ...
Game engine maker Unity, whose tech powers many games, from 2025 hits like Hollow Knight: Silksong and Peak to anticipated ...
Downloading a video game used to feel like harmless fun. Today, it can feel a lot closer to opening a suspicious email attachment in 2005.
We had the chance to chat with renowned Genshin Impact content creator, IWinToLose, about all things Miliastra Wonderland.
Ubisoft subsidiary Red Storm Entertainment has just laid off over 100 developers and is ceasing game development, according to new reports. Both VGC and GamesIndustry.biz reported on the layoffs at ...
A source at Ubisoft has informed GamesIndustry.biz that game development at the long-running North Carolina studio Red Storm Entertainment will cease, with the loss of 105 jobs. The studio will remain ...
"Someone already vibecoded (a bad clone of) this and shared it online because we live in the worst timeline," Holmér said ...
It’s tremendous to see something that’s just unambiguously good. After the recent discussions of just how hard it is to see a game succeed on Steam, what a pleasure to see the unabashed emotional joy ...
Mega Crit spent two years developing Slay the Spire 2 on Unity before switching to Godot: here's why.
Much of the conversation around artificial intelligence (AI) in game development starts with the same question: Will AI replace developers? It’s an understandable concern, but it’s the wrong framing.
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