Battlefield 6 has received both netcode and hit registration improvements ahead of the Winter Offensive update, which is set to go live on the 9th December. Announced in a Battlefield Comms post, the ...
Real Bout Fatal Fury 2: The Newcomers was originally released in 1998 and is now available on Steam for the first time after 27 years. It is even Steam Deck verified, but this isn’t the only surprise ...
⁤Dive into the datascape of Netcode Warriors, an anime-style arena fighter designed from the ground up to take competitive play to its limits. Engage in intense one-on-one fights, master unique ...
All the Latest Game Footage and Images from Netcode The Protogen Prologue – Awakening in Neon The world is no longer what it was. Once shaped by the rise of human civilization, Earth has splintered ...
Billionaire Elon Musk made a bafflingly childish appearance this week at Bloomberg‘s Qatar Economic Forum. While being asked some hard — but entirely fair — questions by UK broadcaster Mishal Husain, ...
In a nutshell: Bethesda has remained mostly radio silent regarding The Elder Scrolls 6 development since announcing the project in 2018. The silence ended on Monday when the studio revealed it would ...
SNK is adding rollback netcode to much-loved brawler The King of Fighters XIII, which should make for a smoother online experience. The catch is that the developer is essentially charging it for it, ...
Unity CEO Matt Bromberg, who joined in May, is overseeing his first big product launch since taking over the gaming software company. Unity on Thursday announced the sixth version of its flagship ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, today announced that Unity 6, the most stable and best ...
Unity 6 was built, tested, and refined in partnership with – and for – the developers who use it. As the world’s leading platform for creating and growing games, Unity 6 is the most stable version of ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.